Friday, 23 August 2019

Crimson Fists - Digging out some old toys!


So there is a new Space Marine codex now, and everyone is all excited about Marines again. This reminded me that, somewhere in our stack of mini cases, we had a small group of Crimson Fists that the wife had painted up way back, so I thought I'd get them out for a look. I think they were initially there as allies for her Sisters of Battle/Inquisition back in the Codex Witch Hunters days. So here they are...

Two full tactical squads, both with smashy sergeants, plasma guns and a heavy weapon. I think people like Tactical squads now, but obviously just 20 of them isn't very usable. With the Crimson Fist Chapter Tactics they would be more useful as 5 model units to benefit from being outnumbered.

So here they are organised into a simple battalion. The two sergeants have been given a promotion to Captain and Lieutenant, leading three squads of five. A few marines miss out, but it makes a legal detachment. Not exactly optimised, but might be a fun little addition to another Imperial list. I might have to sneak a bit of red to pick out the new squad leaders though - a second red fist to denote veteran status should do I think.

And a side on look at some of them - all free hand chapter symbols! I do have some thoughts of reinforcing them with a few units (I've got some terminators and old metal scouts hanging around, and I hear there are these new things called Primaris Marines?), but I might cheat on this bit!

The 'Captain' with a lovely freehand banner and a thunder hammer pinched from Captain Lysander. No jump pack or storm shield, but he should still be a decent threat to anything getting too close.

The 'Lieutenant', sporting, appropriately, a power fist. This guy looks like he's seen some things.

And finally, a classic conversion. Always overcharge your plasma guns!

Anyway, there they are. I might have to grab the Codex and give them a bit of a run alongside the AdMech or the Sisters. And who knows, maybe they will get some new friends as well?

Tuesday, 6 August 2019

Warlord Titan and Adeptus Titanicus Maniple so far...


If you've been following me elsewhere, you may be aware that I've finished up my Adeptus Titanicus Warlord...

So of course, here are some pictures! I've not done a stage-by-stage for this one, but it was essentially the same process as the Reaver/Warhounds as covered here, only taking significantly longer because there is a lot of gold trim on this model!

I did break my 'rule' of keeping the coloured panels to a minimum, and went fairly heavy on the red, though I think it's justified on a big, centrepiece miniature that wants to stand out. I deliberately kept most of the colour to the model's right side, as I like the asymmetrical look it gives, I think it suggests the Titan is a unique 'character', rather than a mass produced war machine.

Please forgive the slightly wonky missiles on the right - the magnet went in wrong and had to be hacked apart to be fixed, and left it not quite level. As before, I put some extra effort into the base, this time featuring the remains of a loyalist Titan crushed into the ground. I painted it in the colours of Legio Ignatum, since the Fire Wasps were fierce rivals of Legio Mortis even before the Heresy.

With the Warlord painted up, I felt like getting the whole gang out for some pictures, along with some of the assorted tokens and measuring tools that come with the game:

Anyway, I'm really pleased with how these Titans came out. Hopefully I'll be able to get them another game sometime soon!

Tuesday, 30 July 2019

Battle Report - Chaos Space Marines vs Space Marines


I played another awesome game of 40K against Stig, and this time the Luna Crusaders were faced with the treacherous, deceitful, heretical Alpha Legion of the Fractured Truth. Given that these foes would need little excuse to tear each other apart, we played the most straight forward mission in the book - No Mercy - just kill points.

We played at 1750 points. Stig took a slight variation of his previous list - the Reivers got swapped out for an Apothecary and there was a bit of shuffling elsewhere, including macro plasmas on the Redemptors. It was Black Templar chapter tactics, a battalion and two vanguard detachments:

HQ: Gravis Captain (Warlord: Oathkeeper, The Crusader's Helm), Chaplain, 2 Lieutenants
Troops: 5 Intercessors, 2x 6 Intercessors (one unit with auto bolt rifles)
Elites: 2x Redemptors (Macro plasma), Company Champion, Emperor's Champion, Ancient, Apothecary
Fast Attack: 3 Inceptors (Assault bolters)
Heavy Support: 3 Suppressors, 5 Hellblasters, 3 Aggressors (Flamers)
(Apologies if I've got some units in the wrong slot)

My list was an excuse to use a few new toys, as well as being a bit narrative-y. I took an all tzeentch marked battalion and an all Khorne marked vanguard (with the Master of Executions and the Elites). I resisted Mark of Slaanesh on the Obliterators because we know what they can do all buffed up, I wanted to try them with minimal support and see if they still held up.

HQ: Daemon Prince (Warlord: I am Alpharius, Warptime), Sorcerer (Weaver of Fates, Prescience), Master of Executions (Talisman of Burning Blood)
Troops: 3x 10 Chaos Space Marines (Squads with 2 plasma, 2 heavy bolters and 2 missile launchers)
Elites: 5 Terminators (Lightning Claws), 2x Contemptor Dreadnought (Claw, Multimelta)
Fast Attack: 4 Chaos Spawn (from here)
Heavy Support: 3 Obliterators

Deployment done. Using the old rulebook style deployment, I finished first and got first turn. We spread our units along the lines where the dense terrain of this ruined industrial zone would allow, focusing a chunk towards the centre of the arrow shaped deployment. I used Forward Operatives to move the Terminators up before the first turn, getting them into a good position to do some damage. The Oblits started off the board, as did the jumpy and bouncy dudes. (Inceptors, Suppressors.)

My turn one, there was a bit of shuffling around, and the Terminators went straight up the gut. On the far flank the Spawn advanced to hopefully cause some problems later. Psychic powers mostly whiffed, crucially failing Warptime on the Terminators (presumably because they were marked by Khorne and did not abide by that trickery.) Shooting was largely inconsequential, with the highlight being a Contemptor putting 2 wounds on a Redemptor. Then it was the all important charge phase. We measured up a 5 inch charge for the Terminators into the closest Intercessors, or a 9 inch to the Hellblasters. I charged both, and proceeded to roll a 4 inch charge, even with a command point reroll! The Terminators were not in a good place!

Predictably the Crusaders' counter punch was deadly, utterly destroying the Terminators, with the Emperor's champion taking the head of the last member of the squad. That was a kill point and first blood, putting Stig into the lead. On the flank I lost a couple of Spawn, and one of the Contemptors took minor damage, but nothing major. The Counter-counter punch could prove deadly...

Time for the big guns to arrive! The Obliterators teleported in on the flank to target the Hellblasters. Elsewhere the Contemptors took their turn going through the narrow gap. Psychic and shooting removed most of the Intercessor screen. Then came their big moment, the Obliterator's first shooting phase. Debated Veterans of the Long War, but thought they could probably gut a unit of 5 Hellblasters without it. Strength 7, Ap -1, damage 1. Not a good start. Used a command point to reroll damage and got 2. Then a sea of ones and twos, and a single Hellblaster fell. Great.

Eager to make amends, the Oblits made the charge and piled into the remaining 'blasters, killing another of them in melee. The Contemptors stomped in. One of them easily removed the last screening Intercessor, and the other punched out at Marshall Rhinehart, but his Iron Halo saved him from damage. His return swings further damaged the Hellforged machine, but not enough to slow it down.

The Crusaders turn two, Aggressors and Intercessors swung around on the left, putting some shots in to the Chaos marine squad on the flank. The Redemptor over there couldn't find line of sight to the Spawn so lent some support to kill off a Marine or two. The other Redemptor blasted the Obliterators after the Hellblasters fell out of combat, then charged in along with a lieutenant. Then the Chaplain piled into the Contemptors. A lot of fighting happened, but not much died. One of the Oblits fell, and they struck back to the Lieutenant, failing to finish him with their fists.

The Prince and the Executioner got bored waiting for the Contemptors to break through and decided to go around to deal with the Aggressors, which, along with the shooting from the marine squad in the middle, they did. The Master of Executions proving brutal, I'll be running him again I'm sure. The Psychic phase was a bust, failing to protect the Oblits with Weaver of Fates among other powers. They promptly died to the Redemptor.

In the crucial fight in the middle the damaged Contemptor finally punched out the Warlord, but with Only in Death Does Duty End, he fought back, crippling it, enough for the Emperor's Champion to cut it down. Then it exploded, wounding all the nearby characters (incuding the Sorcerer, who lucked out, since Hellfire reactors do D6 mortal wounds to psykers when they explode) and the other dread.

Oh yeah, the Spawn piled into the Company Champion and did some wounds, and were eventually killed off with little fanfare.

Stig's turn and here come the pain. Shooting opened up, killed off 15 or so Marines, including 8 of the squad sneaking around the side (the champion rolled a 1 for morale so stuck around.) The Master of Executions got the firing squad. With that, I was running low on boots on the ground!

Not much left, so time for the Sorcerer and Daemon Prince to do some work. So the Sorcerer promptly rolled perils and, thanks to the wounds he lost on the previous explosion, exploded himself, killing the Emperor's Champion. The remaining chaos marine Champion from the squad that got removed by the Redemptor supercharged his plasma and killed one of the remaining Hellblasters, and himself. The remaining Contemptor, no longer in melee with the Emperor's Champion, charged in to the Ancient and Lieutenant, both of which were already damaged. It split it's attacks and failed to kill either of them, then they fought back...

Dreadnought destroyed. Seems like Hellfire reactors are very volatile, because this one exploded and killed both characters. In a kill point game, this was a good trade! On the other flank the Daemon Prince did a good job killing off a chunk of Intercessors.

After this turn I was slightly ahead on kill points, but with only the Prince and two partial squads of marines left, I was running out of resources.

Lots of fire failed to drop the Prince in Stig's turn - but it stuck around on 4 wounds. The Company champ charged in for an epic duel... but got slapped down by the Prince! Another vital kill point.

The Prince killed off the Intercessors and the marines with plasma got some lucky long range shots to finish off the Hellblasters. Then Stig's firing line gunned down the Prince, earning Warlord. This all put me 2 points ahead at the end of turn 5, but with only two units left.. A tense dice roll later, and we were going onto turn 6!

With Stig needing two points for a draw, or to table me for a win, I did the true Alpha Legion thing and had my last two squads run away! The Luna Crusaders gave chase, both Redemptors moved up and opened fire, while the Suppressors bounced into my deployment zone for Linebreaker to narrow the gap to one point. The guns fired, but the Alpha Legion held firm. The game ended. The remnants of the Fractured Truth made their escape.

And that was that. A win by the narrowest of margins. The Alpha Legion return to the shadows, while the Luna Crusaders will rue this day. What a game!

The Obliterators whiffed massively, new model syndrome in full effect, though Stig also suffered from it with his Apothecary doing precisely nothing before being squashed by a Contemptor. In the end his many characters and kill points let him down, though mainly due to proximity to my forces exploding. We were also less than impressed with the macro plasmas on the Redemptors, the gatling gun definitely seems the stronger choice to me. I'd considered my list quite friendly - if I was playing more 'competitively' I'd have split the Marine squads and taken a duel battalion, but in this game think the 10 man squads helped to reduce kill points, and ultimately their survival won me the game. I'm definitely not suggesting that Chaos Space Marines are a competitive unit, but as Alpha Legion they are hard to shift and can be relied on to hang back, plink off some wounds, and hold out for the late game.

Hydra Dominatus!

Sunday, 28 July 2019

Video Battle Report with SorcererDave - Grotzilla, King of the Stompas!


Recently I went to visit SorcererDave again, and along with The Claw, we played a crazy three way Stompa battle! Kaptin Badrukk's bi-annual Strompathon, Stompamania, Stomptacular or competition to determine the stompiest!  The rules were simple... kind of. It was last Stompa standing!


Each Stompa had a crew of a Big Mek and some of his buddies, who could fix the Stompa. If it was destroyed, but didn't explode, it could be fixed up to D6 wounds on a 4+.


The crowd were made up of the rest of a 1750 point force each, and they would interfere in the battle if things were going badly. Starting from the second turn we rolled for our 'reserves' in the audience. The roll depended on the current damage bracket of the Stompa, so at full health it was a 6+ for a unit, while in the bottom bracket it was a 3+.


There was some other stuff as well. Random turn order was a thing, so at the start of each round we rolled off to see who would go first and second. There was also some mortal wounds coming out from Badrukk and his boyz.

So anyway, here's the game:

As you can probably guess, it was a lot of fun to play. We definitely made a lot of mistakes along the way, but it was one hell of a mad Orky ride, somewhat like Apocalypse scale Gorkamorka. Definitely not your average game of 40k! Hope you enjoy watching it at least partially as much as we enjoyed playing it.


Monday, 22 July 2019

Alpha Legion Obliterators - Done!


Since Obliterators are now all the rage for Chaos Marine armies, I thoughts I’d get some for the Alpha Legion. I didn’t want them to look quite like everyone else’s, so they have had some conversion work on them to mix up the weapons a bit.

With that done, I gave them a fairly quick and dirty paint job to fit them nicely into the Fractured Truth. Mostly drybrushing and washes, with lots of glowy bits to show the daemonic energy powering them and their weapons. Notably, I made sure the armour and ‘flesh’ ended up looking pretty similar, so they feel more like a creature of living metal, rather than a Chaos Spawn with bits of armour bolted on. I did end up slapping some Hexwraith flame over the armour plates though to both green them up a bit and to distinguish them as daemonic rather than just regular armour.

Hopefully this has all done the trick and they look suitably unique and chaosy. Hydra Dominatus.