Back for game two of 9th edition, and this time I brought the Orks! WAAAGH! I was playing against fellow DZTV patron Sharpy aka Jonathon (j.sharpe0608 on instagram) with his Khorne Daemons, at 2000 points of matched play Four Pillars goodness. With limited shooting and lots of punching on both sides, it was going to be a bloodbath. We did technically play on a 6x4 board, but a significant chunk of the board was some awesome industrial dock scenery, so in avoiding going into the sea we were almost at the new minimum board size anyway.
I took a classic battalion, using the Feral Ork specialist mob from Saga of the Beast for the first time. This meant a chunk of my force had no benefit, but all my boyz, non-mega nobz and some characters could advance 3d6 pick the highest, and had a 6 inch pile in move. I also used a pregame stratagem from the book to make my warboss 'Da Biggest Boss' for +1 attack, wound and a 4+ invulnerable save. Rounding out my pregame spending, I upgraded my weirdboy to a Warphead. For my secondary objectives I took Thin Their Ranks (since there were quite a lot of daemons about), Assassinate (he had 5 characters that I imagined would be getting stuck in) and the mission specific one, Siphon Power.
HQ: Warboss (kombi-skorcha, attack squig, Da Killa Klaw, Might is Right, Da Biggest Boss), Mekboy with Kustom Force Field, Weirdboy (Warphead, Da Jump, Warpath)
Troops: 30 Boyz (slugga/choppas, Nob with powerklaw), 30 Boyz (slugga/choppas, Nob with powerklaw), 20 Boyz (shootas, 2 big shootas, Nob with powerklaw)
Elites: Nob with WAAAGH! Banner, 10 Nobs (9 big choppas, 1 pair of killsaws), 5 Meganobs (2 kombi-skorchas/powerklaws, 3 kustom shootas/powerklaws)
Fast Attack: 3 Deffkoptas (kopta rokkits)
Heavy Support: Battlewagon (killkannon), Battlewagon (deffrolla, 4 big shootas)