Saturday 15 April 2023

A Grim Invasion - Ork Crusade So Far...

Hello!

Looks like I'm finishing off 9th edition with some Crusade! Once again, Grim Dice are running a Crusade league, and I decided to join in with the Snakebite Orks this time, after previously running AdMech and Tyranids. Since initially at least Crusade games tend to be quite short, and the last times I had a few byes so didn't actually play all the games anyway, and I'm kind of lazy (no one is paying me for this!), I'm just going to do a quick summary of each game, and this first post will be the first three of them.

This time rather than using a GW narrative pack the guys at Grim have decided to run their own narrative, which features special attacker and defender bonuses and a system of boons for your warlord to accumulate over the campaign. With this in mind I decided to lean into a bit of Warboss hero hammer and make Redtoof as tanky as possible - I used the Beast Boss and gave him both the Super Cybork Body and the Half-Chewed warlord trait. In the initial 25PL force he was leading up thirty assorted Boyz and some Squighog riders from Da Vipers tribe. 

The first game was against Grey Knights, bringing a couple of regular power armoured squads, some cheap servitors and a big beefy Dreadknight!







The Knights carved through the Boyz, while Redtoof went on a bit of a rampage chopping through marines everywhere. Thanks to teleport shenanigans the Grey Knights were able to pull ahead on points but by the last turn only two models remained - both warlords! The Dreadknight teleported over to have a duel (and pick up a load of XP) but Redtoof survived and managed to cut him down in return, having previously lost wounds from a fight with the Squighog Boyz. Technically a loss for da boyz but Redtoof killed basically the entire enemy army so got to feel pretty good about himself.

Second game was against Space Wolves, running the Phobos armoured Vanguard army of renown. Lots of sneaky tricks but that might not help them up close and personal with the boyz...









The Boyz got stuck in quick this time after some generally disappointing Space Wolf firepower (aside from the Eliminators removing the Squighog Boyz in one volley), coving the objectives with boots and their choppas with blood. The marines fought back with an outflanking squad of specialist Hounds of Morkai, but they were too little too late and the collective bosses got together to krump 'em good. Solid win for da Boyz.

After game two it was time to increase to 50 power level. I opted to add in a couple of big fun models in the Squiggoth and Killrig, and three of my recently painted Warbikers. During the first two games Redtoof got to Blooded rank and I picked up the Ded 'Ard armour and a WAAAGH-Boss upgrade to make him even tougher. With the custom boons he's now sitting at 9 wounds!

Game three was once again vs Space Wolves. Narratively appropriate that they would come to avenge their brothers. This time a more heavy hitting melee focused force with Wulfen, Thunderwolf cavalry, a Dreadnought and jump pack Wolf Guard, plus a beefy lord and some primaris units to fill the gaps. It was also a sabotage mission so the Orks would have to do actions on the objectives to destroy them and score points.










The Orks got to charge in first this time, with the Kill Rig and Warboss Redtoof making contact immediately. This time however the Wolves punched back hard, and it quickly turned into a bloodbath, all thought of objectives forgotten. Redtoof was felled for the first time this campaign with the combined might of Eradicators shooting and the veteran Dreadnought charging - though he did take out the Dread in return! The Squighogs managed to return the favour and down the enemy Warlord, though it wasn't going too well elsewhere and the last Squighog was the final Ork model surviving before getting cut down by Thunderwolves. A loss, but a good scrap none the less! The Squighog boyz did get a battle honour for their troubles, becoming Veteran warriors.

One win, one moral victory and one tabling, a reasonable start for da Vipers who are just here for a big fight, and a good start for Redtoof who has accumulated plenty of XP so is likely to go up again the next game, and has picked up 6 unit kills already! WAAAGH!!!

Anyway, thanks for reading, hope you enjoyed, and stay safe out there!

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